A particle system for jME
The Turborilla Developer Diary will now be in the format of a regular blog. The lenghty articles that where its past format did not work out so good, months without updates because we felt we had to write long articles. So from now on, this is a blog. Which means more frequent updates, but not so big. Okay, let’s get on with what we really had to say:
As described here: Divisions and Tracks, we have been working on getting the JOPS particle system displaying in the jME 3D graphics engine to be able to make nice special effects.
Here’s a lengthy video showing what you can do with particle systems:
We are now ready to release the first version of JopsMonkey, and while it is only for jME 1.0 at the moment we hope the community will port it to jME 2.0. That should be no problem.
In the trailer of Mad Skills Motocross below you can see it in action, the nitro-flame has been made in the JOPS editor and is displayed in the game via JopsMonkey. We also use it for lots of other effects, like when you win a race it sprays confetti on you.
For instructions on how to set it up, read here: JopsMonkey
