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November -07 : Editor (1 viewing) (1) Guests
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TOPIC: November -07 : Editor
#325
Tobias (Admin)
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November -07 : Editor 1 Year, 2 Months ago  
Read the diary entry.

Discuss here. Did you like this entry? What would you like to read about in future articles?

Also, feel free to ask any question about the content. Maybe something wasn't clear enough, or you would like to know more about a specific topic.

Hope you liked it
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#326
solidce (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
Wow, I really like how you've done that. Just like you want it as a p­layer­. I feel ashamed of our editor when seeing this Incredibly fluent and clean menus doing exactly what you expect. Good functions and I like the idea of implementing the standard commands. Simply an awesome job! You can hear I'm jealous

The more I see of your work, the more I notice how incredibly right you do everything. You don't seem to fall into any of the traps programmers usually do in their projects. I understood this was your first game project? Sorry if you answered this before but what kind of experience did you have before doing this. In programming and general project experience..
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#327
Farbror Fazer (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
That's just plain awsome, can't wait to try it
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And on the eighth day, God created physics, and he saw that it was good
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#329
Joe Schmo (Visitor)
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Re:November -07 : Editor 1 Year, 2 Months ago  
I've been following the progress of this game and like what you're doing. I've done a fair amount of physics development myself and currently working on 2d and 3d physics ­base­d games using similar verlet integration methods.

Although you seem to have done alot of work on the editor I can't help thinking that you've overcomplicated it. All the user needs to do is specify points ( say up to max 100 ) and you interpolate using a continuous 4pt bezier to create the track from said points. No need for mirror functionality and 3 different interpolation methods - you're effectively only creating a 2d line. Sin interpolation can be done via bezier as can linear.

It took your mate 2 hours to create a track where I would expect to create one in 2 mins .. click click and a few adjustments - voila!

Is there a reason you are doing it like you are? Please explain.
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#330
Aloshii (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
Wow. I watched that video, and man am I impressed! The editor looks so easy to use; I bet you could make insane tracks with it.
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#331
Tobias (Admin)
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Re:November -07 : Editor 1 Year, 2 Months ago  
@solidce:
Thank you, that means a lot to me. I suspect that your editor is a bit more complicated to design for usability. As Joe Schmo says, this is simply a 2d line (actually a 1d heightmap). This is indeed my first proper to-be-released game, and previous working experience is limited to medium-sized web/data­base­ applications. That being said, I have been dabbling with graphics and games programming for something like 20 years now (started out with this baby).

@Joe Schmo:
You raise a very valid point. A choice I had to make before starting on the editor was between the current approach (we might call it heightmap editing) and spline editing. I feel that spline editing is a bit harder to "get", but that it is more powerful once you have grasped it (since it is easier to adjust and fine-tune things you made earlier). I chose heightmap editing because I knew I could make it really easy to get into, and almost as powerful as spline editing. The short answer is that the most important point for me is usability. I might implement spline editing later if the editor becomes popular and people request it.

Now if there were any overhangs or loops or anything like that in this game, I would definitely go for spline editing.

2 minutes is not very likely, nor is half an hour. That would most likely be a boring track. The actual editing is not what takes the most time, it's playing through every new obstacle a couple of times that takes time.

@Aloshii:
Yes you can

@Fazer:
Thanks, mate.
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#332
Farbror Fazer (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
If you were to start a server (once and if multip­layer­ is finished) with a custom map you would somehow fix so the joiner automaticly downloads the map to his mapfolder. So everyone doesn't have to download the map somewhere
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#333
zwiTTeR (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
Impressive work. The editor is awesome. Great video Tobias. I am impatient to play it.

Best regards,
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#334
Terran (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
nice job
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#335
Farbror Fazer (User)
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Re:November -07 : Editor 1 Year, 2 Months ago  
After a lot of thinking I actually came up with ONE thing you can improve!

If you create a map you should also be able to move the screen up and down, to create big slopes and huge jumps. This would also demand that the screen followed the biker if you come to close to the top or bottom of the screen
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