Tobias (Admin)
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Posts: 179
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October -07 : Spices and Menus 1 Year, 3 Months ago
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Read the diary entry. Discuss here. Did you like this entry? What would you like to read about in future articles? Also, feel free to ask any question about the content. Maybe something wasn't clear enough, or you would like to know more about a specific topic. Hope you liked it 
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Tobias - Head of Turborilla
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Tobias (Admin)
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Posts: 179
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Re:October -07 : Spices and Menus 1 Year, 3 Months ago
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Thanks, mate. Glad you liked it. If you do the 5 second challenge, the 2 second equivalent will also be "accomplished". On another note, I'm thinking of changing the wheelie unit to be metres instead of seconds, to reward high-speed wheelies. Any opinions? High-jump mode: I don't know, it sounds kind of limited. Something that would be fun for a few times only. I will be adding stuff after the game is released, according to player's wishes. If more people would like such a game mode, it's possible. Multi-player is on the todo-list, either before or after release. And, as you point out, slow-mo is a bit tricky to pull off in multiplayer  ... I guess it's a single player ability only. More questions? Keep 'em coming, folks.
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Tobias - Head of Turborilla
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Tobias (Admin)
Admin
Posts: 179
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Re:October -07 : Spices and Menus 1 Year, 3 Months ago
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Nice ideas going on here.  ... Regarding the brakes: There is one brake each on the wheels. If you press brake and throttle at the same time, the brake affects only the front wheel, which is nice for "burning rubber". If only the brake button is pressed, it is applied to both wheels. This way you have a lot of control but still only one brake button. I like the idea of tweakable brakes and it's real easy to implement, but as solidce says it will inevitably make the user interface more complex. This is supposed to be a game to just pick up and play, for almost anyone no matter how hardcore a gamer he/she is. There is an alternative that might work, though, and that is to have an "Advanced mode" flip in the options. When enabled, you get to tweak those kinds of parameters on the bike between the races. I'll have to think about it. The checkpoint races are a very good idea, but with the same drawback. Maybe the "outrun-mode" only gets available after you have won a couple of divisions in the main game, and already are familiar with the game. Or it and time-trial and such can be under an "other game modes" button in the main menu. I'd like to keep the main menu from getting more than 5 buttons, and preferably 4. You are right about the slow-motion solidce, it could work in multiplayer as well. You can only use it two times or something like that per race anyway. And the transition in to and out of slow-motion is really smooth at the moment with gradually increasing and decreasing time steps. I don't like split-screen though, and I am going to experiment with a multiplayer mode like they did it in Micro Machines V4. There is only one screen, and if someone gets too far behind then that player looses a point and the other player gains a point. The cars/bikes are reset to the position of the leader and the race starts again. Something like that... What do you think?
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Tobias - Head of Turborilla
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Re:October -07 : Spices and Menus 1 Year, 3 Months ago
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Holy crap ypu people post long posts  The horizontal split would be awsome if you happen to have 2 USB mouses. And the tweaking of the bike is a great idea. If you just play, everything is on default. But the more advanced users may feel that the breaks are a little too hard, or the suspension too loose and you can easily go in and fix it. It would make it a simple game, just to pick up and play, but if you want to you can make it more advanced and tweak it to your own style. The micromachine style of outrunning a opponent and gain point is great, you'll just have to make sure that it's not too easy to outrun so you loose as soon as you fall once. That would be the only thing I'm worried for in that game mode. As for the game itself, all I'm worried about is the "flying sausage" syndrom, which I'm sure you can fix really easily. For example you can make a small boost on one of the legs if you crash, not much, only a tiny bit so the feet wont hit the ground at the same time, the physics would do the rest  About ragdolls stopping too fast in the ground : I think it looks a little strange, but apparently Mctuble likes it, so that could be something else you can tweak if you would like to, alhough I do not know if it's possible, just an idea. And for the last... check at the top of my post  lulz on me...
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And on the eighth day, God created physics, and he saw that it was good
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